1 00:00:00,480 --> 00:00:03,900 All right, so let's make our secondary teleportation location. 2 00:00:03,900 --> 00:00:09,480 I'm thinking a balcony of sorts, maybe with an opening where you can throw grenades out of. 3 00:00:09,480 --> 00:00:14,280 But right now we're just going to make a room that you've got to stand in and listen to elevator music 4 00:00:14,280 --> 00:00:15,330 for a little bit. 5 00:00:15,330 --> 00:00:17,430 So let's go ahead and add a part. 6 00:00:17,640 --> 00:00:21,570 And I'm going to call that well, let's not name them yet. 7 00:00:21,570 --> 00:00:23,970 Let's just start changing the size and stuff. 8 00:00:23,970 --> 00:00:26,790 Let's go down to size. 9 00:00:26,880 --> 00:00:31,560 I think I'll make this ten by now. 10 00:00:31,560 --> 00:00:37,140 Let's make it bigger than that so I can move around 20 by 0.5 by 20. 11 00:00:37,530 --> 00:00:38,910 That's pretty good. 12 00:00:38,910 --> 00:00:40,740 We're going to move this in the air. 13 00:00:42,300 --> 00:00:44,790 Let's move it up this way and position. 14 00:00:44,790 --> 00:00:45,120 Right. 15 00:00:45,120 --> 00:00:47,490 So position, I'm at like 21. 16 00:00:47,490 --> 00:00:49,830 Let's just make that on the Y. 17 00:00:49,860 --> 00:00:53,640 I'm going to change the Y value to 45 studs. 18 00:00:53,670 --> 00:00:59,310 That way we're sufficiently high so the zombies can't get us or whatever while we're throwing things 19 00:00:59,310 --> 00:01:01,770 down or listening to elevator music. 20 00:01:02,160 --> 00:01:05,040 All right, let's do a controlled D to duplicate. 21 00:01:05,040 --> 00:01:08,580 My collisions are still off, so it's going to duplicate in place. 22 00:01:08,970 --> 00:01:09,810 There we go. 23 00:01:09,810 --> 00:01:11,610 And then I'm going to rotate this. 24 00:01:13,320 --> 00:01:15,000 I don't need this to be that big. 25 00:01:15,990 --> 00:01:17,670 So I think what I'm going to do is just shrink it. 26 00:01:19,610 --> 00:01:20,250 Here we go. 27 00:01:20,280 --> 00:01:23,700 I'll turn collisions on and then bump it down into the floor. 28 00:01:24,270 --> 00:01:25,110 Cool collisions. 29 00:01:25,110 --> 00:01:26,010 Back off. 30 00:01:26,550 --> 00:01:28,980 Move and move it over. 31 00:01:28,980 --> 00:01:30,240 Like, maybe like that. 32 00:01:30,510 --> 00:01:31,480 And then I'll turn. 33 00:01:31,500 --> 00:01:32,010 Collisions. 34 00:01:32,010 --> 00:01:33,300 Make sure collisions are off. 35 00:01:33,300 --> 00:01:35,070 Do a controlled D again. 36 00:01:35,730 --> 00:01:36,630 This way. 37 00:01:39,950 --> 00:01:41,330 I can't get it. 38 00:01:41,660 --> 00:01:43,430 It's going to be it's going to have to be good enough. 39 00:01:43,460 --> 00:01:44,600 It's going to be one of those days. 40 00:01:44,600 --> 00:01:45,000 There we go. 41 00:01:45,020 --> 00:01:46,100 Actually, that's pretty good. 42 00:01:46,250 --> 00:01:46,550 All right. 43 00:01:46,550 --> 00:01:47,630 We've got the four. 44 00:01:47,930 --> 00:01:49,060 I'll do a control. 45 00:01:49,070 --> 00:01:51,020 No, let's do this one because we sized it. 46 00:01:51,020 --> 00:01:51,230 Right? 47 00:01:51,230 --> 00:01:51,620 Right. 48 00:01:51,620 --> 00:01:55,040 Control D, and then we're going to rotate that. 49 00:01:58,720 --> 00:02:00,070 There we go. 50 00:02:00,420 --> 00:02:01,360 Let's move it. 51 00:02:06,460 --> 00:02:07,300 That's good. 52 00:02:07,660 --> 00:02:08,830 We were this way. 53 00:02:11,820 --> 00:02:12,810 Pretty good. 54 00:02:14,310 --> 00:02:16,360 We can clean those things up later, Right? 55 00:02:16,380 --> 00:02:19,230 Control RD, and then we'll do it one more time. 56 00:02:25,710 --> 00:02:28,740 Nice and then I'm going to get the floor control de. 57 00:02:28,770 --> 00:02:29,840 I'm going to pull that up. 58 00:02:29,850 --> 00:02:30,930 We need a roof. 59 00:02:31,910 --> 00:02:32,600 There we go. 60 00:02:32,930 --> 00:02:34,630 Collisions on a bump in a place. 61 00:02:34,640 --> 00:02:35,180 Boom. 62 00:02:36,560 --> 00:02:37,340 Cool. 63 00:02:37,580 --> 00:02:38,320 All right. 64 00:02:38,330 --> 00:02:38,640 Yeah. 65 00:02:38,660 --> 00:02:40,600 A little bit of seams there, but that's all right. 66 00:02:40,610 --> 00:02:42,350 We can always go back to that, right? 67 00:02:42,860 --> 00:02:43,220 You know what? 68 00:02:43,220 --> 00:02:44,300 I'm not going to let it go. 69 00:02:48,790 --> 00:02:49,570 Collisions are on. 70 00:02:49,570 --> 00:02:49,810 It's not. 71 00:02:49,810 --> 00:02:50,550 Let me move it. 72 00:02:50,560 --> 00:02:51,910 I'm just going to leave it like that. 73 00:02:51,910 --> 00:02:57,670 So the only thing we really need to do is make sure that this floor has a unique name. 74 00:02:57,670 --> 00:03:00,310 And I'm going to make that you name that unique name. 75 00:03:00,310 --> 00:03:04,600 Pad B, I have a convention, right? 76 00:03:04,600 --> 00:03:05,350 The order. 77 00:03:05,950 --> 00:03:06,150 All right. 78 00:03:06,190 --> 00:03:07,480 I'm going to select everything. 79 00:03:07,480 --> 00:03:10,300 Pad B all the way down to that last part. 80 00:03:10,450 --> 00:03:16,180 We're going to go to anchor, make sure anchored is on, and then maybe change the color. 81 00:03:16,420 --> 00:03:17,140 Right. 82 00:03:17,380 --> 00:03:18,070 Like a brown. 83 00:03:18,070 --> 00:03:19,660 I'm going to make a I'm going to make a wood. 84 00:03:19,840 --> 00:03:21,190 So we'll go to material. 85 00:03:21,190 --> 00:03:21,940 Wood planks. 86 00:03:21,940 --> 00:03:23,080 Let's do wood planks. 87 00:03:23,860 --> 00:03:24,190 There we go. 88 00:03:24,260 --> 00:03:25,720 That hides a little bit of my line's. 89 00:03:25,720 --> 00:03:26,920 Not much, though. 90 00:03:27,370 --> 00:03:27,820 That's all right. 91 00:03:27,820 --> 00:03:30,610 That might be the wall that we knock out for our grenades. 92 00:03:31,000 --> 00:03:31,510 Cool. 93 00:03:31,510 --> 00:03:33,520 Now what we need is some supports. 94 00:03:33,520 --> 00:03:36,310 So let's go down here. 95 00:03:36,580 --> 00:03:39,010 We'll get a cylinder. 96 00:03:40,990 --> 00:03:46,810 And we're going to rotate that collisions are on notice how it doesn't move with collisions on Control 97 00:03:46,810 --> 00:03:47,380 day. 98 00:03:47,650 --> 00:03:49,120 Now it does. 99 00:03:51,170 --> 00:03:52,100 It's not quite right. 100 00:03:53,120 --> 00:03:53,840 Berio. 101 00:03:54,350 --> 00:03:54,880 All right. 102 00:03:54,890 --> 00:04:01,100 I want to center this on my pad B and then I'm just going to move it in place. 103 00:04:01,100 --> 00:04:04,790 But I want to I want to have a kind of an idea of where that thing is going to be. 104 00:04:04,820 --> 00:04:09,380 I'm going to call this support so I don't get confused support. 105 00:04:10,700 --> 00:04:13,490 I'm going to get Pad B's position. 106 00:04:15,230 --> 00:04:16,760 Right here, Control. 107 00:04:17,750 --> 00:04:18,350 To copy. 108 00:04:18,350 --> 00:04:22,130 I want to go to support paste the position Control V. 109 00:04:23,420 --> 00:04:23,990 There we go. 110 00:04:23,990 --> 00:04:25,140 Now it's centered. 111 00:04:25,160 --> 00:04:31,940 Now I know where it is in relation to my little secondary location. 112 00:04:32,120 --> 00:04:33,490 I need to make this bigger. 113 00:04:33,500 --> 00:04:36,350 I'm going to turn collisions on a scale. 114 00:04:36,710 --> 00:04:37,850 Move that up. 115 00:04:38,270 --> 00:04:40,010 I want to move this down. 116 00:04:41,580 --> 00:04:42,870 To the ground. 117 00:04:43,290 --> 00:04:44,040 Cool. 118 00:04:44,070 --> 00:04:45,470 Let's change the material. 119 00:04:45,480 --> 00:04:46,530 I don't think. 120 00:04:46,770 --> 00:04:47,670 Let's see. 121 00:04:47,880 --> 00:04:49,020 Let's make it like a metal. 122 00:04:49,560 --> 00:04:50,640 Some sort of metal. 123 00:04:50,640 --> 00:04:52,800 Or we just make a regular wood, right? 124 00:04:53,220 --> 00:04:55,620 Yeah, maybe make it regular wood. 125 00:04:56,830 --> 00:04:58,090 Not the planks. 126 00:04:58,090 --> 00:04:59,980 And I will change the colour, of course. 127 00:05:01,790 --> 00:05:08,510 All right, now, with collisions off, I'm going to do a hit the move button. 128 00:05:08,510 --> 00:05:09,470 Control. 129 00:05:10,220 --> 00:05:11,810 Move this out. 130 00:05:13,840 --> 00:05:15,490 I'll move this out. 131 00:05:17,620 --> 00:05:18,820 Just to eyeball it. 132 00:05:19,000 --> 00:05:22,300 I'm going to shift, click the other one or control click either one. 133 00:05:22,300 --> 00:05:23,470 It's going to select both. 134 00:05:23,980 --> 00:05:29,950 Move this forward control DX to duplicate in place and move these back. 135 00:05:30,400 --> 00:05:31,060 All right. 136 00:05:31,060 --> 00:05:35,440 Remember these have to be anchored too, so make sure your supports our anchored. 137 00:05:37,440 --> 00:05:41,260 Anchored and our parts are anchored. 138 00:05:41,280 --> 00:05:42,330 I think we did anchor those. 139 00:05:42,330 --> 00:05:42,930 We did. 140 00:05:43,200 --> 00:05:44,210 All right. 141 00:05:44,220 --> 00:05:48,300 And next video will work on C and then we'll start doing some coding.